I don't research things. I fall into them and find the bottom. · 2026
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An AI that studies the shape of your mind, then builds the world that makes you come alive. Not a tutor. A genuinely curious companion — Ātman.
↗TikTok for games. A scrollable feed of instantly playable games. The gap between watching gameplay and playing it — that gap is the whole product.
↗The operating system for vehicle energy in India. ₹15 trillion spent annually. Almost none of it tracked. The data layer doesn't exist yet.
↗Full game design document. Grief as a mechanic, not a story beat. A 20-year-old boy, 2069, an inherited spacecraft — and something waiting inside Neptune's storms.
↗I'm Prithvi. I dropped out of a B.Tech to do IIT Madras's online DS program — not because it was easier, but because it let me keep building while I studied. That trade felt obvious. It still does.
In the last two months I've designed grief as a game mechanic in a 12,000-word GDD, built an AI bill scanner and a T&C summarizer, researched whether the mahua tree has an untapped commodity market in Jharkhand, and spent a serious afternoon inside quantum computing — not the overview, the unsolved hardware limits and what breaks at civilisation scale if someone actually crosses them.
That afternoon also went into Ramanujan — specifically how his brain kept computing while his body was asleep, which led to disconnected consciousness research, which led to my own theory about whether a coma could act as a pure focus amplifier if the brain's metabolism stayed intact. I don't know if that's right. I know I couldn't stop until I'd followed it to wherever it ended.
That's the pattern. I enter everything through its most extreme or broken version first. I don't read the introduction — I find the edge case, and understand the center from there.
I build fast, think in systems,
and handle chaos without freezing.